Although even just in the last few months since I posted this video even more changes have been made and the latest game actually looks quite different now due to animating oceans and 3D art! The way things are going the next 0.13.0 release might look like a different game! If you’ve never seen or played FreeCol I recently released a HD video tour of the game showing off most of it’s coolest features. Mazim’s Extra New Nations mod (that adds 4 more playable European nations allowing for 12 player games) is still not included (I’ll see about getting that added) but he’s released his final 1.4 version which can be downloaded from here and added into your FreeCol/Data/Mods folder: Please note that the game requires Java 11 minimum, so the regular Java 8 runtime most people have will not be enough! EDIT: Due to this issue they’ve released a new special version of Freecol 0.12.0 with the required Java files included here: There’s been a huge amount of changes since the last stable release which people can check out a list of here:Īnd of course people can download the new release from here: While there have been many test nightly releases over the last few years this is the first official stable release since good old 0.11.6 back 2015! I help the team out occasionally with a few things so I’ve watched first hand how Mike and the gang were slowly building towards this release, but then original FreeCol admin Stian returned along with some new helpers resulting in things really getting busy and before we knew it FreeCol 0.12.0 was here! Get ready for a true modern Col DOS revival in the not-too-distant future!”īig news guys! The long lasting fan remake of Sid Meier’s Colonization known as FreeCol has finally reached it’s big 0.12.0 stable release. Realistically, it will probably be another two years until it reaches the alpha stage. Pre-pre alpha screenshot attached (note, still with some placeholder graphics). But will also have some modern features, like scriptability/modability in Lua, and supporting different monitor resolutions and aspect ratios while preserving original look. Graphics wise, it will return to the original style, namely 2D tile-based pixel art graphics, MIDI soundtrack with re-arranged versions of the original tunes, etc. It is a faithful remake of the original in terms of rules and gameplay, all the way down to things like replicating the original prime resource distribution algorithm and the same market price fluctuation mechanics. It is not associated with any of the existing versions of the game nor their developers. “ is already in progress, it’s been in active development for about five years now by myself, currently sitting at around 150k LOC. One of the Col fans FB group community members David has announced that he’s working on such a thing, so we wish him all the best! Here’s some info he shared with us: New fan project detected! While FreeCol is an excellent recreation of the Sid Meier’s Colonization experience that we highly recommend due to it’s many features, enhancements & modability there are some that still wish for a 1:1 recreation of the original Colonization and it’s classic 2D graphics that works on modern machines, allows modern viewing resolutions (like Col for Windows does), and has easy modability.
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