Anima Bribe turns you into a super-powered Dancin’ Deryl. After you sell a minion, give its stats to a minion in Bob’s Tavern. That said, I have attempted to give some indicative rankings for the Rewards based on how strong their effects have appeared to me in my games and in the games of others that I have watched online. Do you need to get something fast or can you go for a game-winning effect? There are many variables. Your board, the available minion types, and your Hero all affect your choice. It is not straightforward to rank the Rewards. Again, you need to evaluate how fast you can complete the Quest, and how long it takes to achieve a strong scaling effect. Some of the Rewards can scale, and they may be your main source of power throughout the game. Then, you will use them to survive the mid-game and build your late-game comp without much regard for the Reward you have. Some of the Rewards are static buffs that are typically strong if you can get them fast. The Rewards provide you with a mix of tempo and value. If things are going poorly or you are playing a slow Hero, sometimes this Quest can be exactly what you need to turn things around! Rewards Deathrattle and Reborn effects can help more minions die in combat. Yrel, Leapfrogger, and Nether Drake (even better with Whelp Smuggler) are early-game minions that can complete this Quest in no time. This Quest works especially well with effects that increase the stats of multiple minions. Increase a friendly minion’s stats x times. Coins, Spellcraft spells, and Blood Gems are all cards that are added to your hand.įind the Murder Weapon. Note that there are more ways to add cards to your hand than just buying minions. However, you can summon minions also during combat, so any Deathrattle and Reborn effects can help you complete this Quest much faster.ĭust for Prints. To play a minion, you need to play it from your hand. It is much easier to summon minions than it is to play them. Most of the Quests only count your future actions, but for some of them, your existing board can play a major role in deciding whether to go for them.Īssemble a Lineup. For the most part, it is the Reward you are after, and the Quest only matters as far as how long you think it will take you to complete it. At the moment, one of each is disabled and waiting for a rework or a fix: The Witness Protection Quest and Another Hidden Body Quest Reward will return later, and we do not know what they will be like when they do. Overall, there are 13 different Quests and 25 different Rewards in the game. When playing a weaker Hero, you are more likely going to look for a powerful Reward, whereas a stronger Hero can also find success with a compromise between value and tempo or even with a pure tempo Reward. This makes Quests even more important for weaker Heroes (the ones with a lot of Armor), as they can complete them more easily. Likewise, the Rewards vary from minor tempo boosts to completely game-changing mechanics. The various Quests can be paired with different Rewards, and the difficulty of the Quests is adjusted based on multiple factors, including the power level of the Reward and the Armor tier of your Hero. Some of the Quests can be completed in just a couple of rounds and some of them take a long time, especially for the stronger Heroes for whom the Quest requirements are made more difficult. The plan is for Quests to stay in the game for the duration of the season and to be rotated out for something new for the next season in a few months.Īt the start of turn four (six Gold), each player is offered three options for a Quest/Reward pair. They have changed the way Battlegrounds is played, as you can often win games based on your Quest Reward even more than based on your Hero Power. This site is not affiliated with Blizzard Entertainment, Inc.Quests are the signature mechanic for Hearthstone Battlegrounds Season 2. Hearthstone: Heroes of Warcraft assets used on this site are copyrighted and/or trademarked material of Blizzard Entertainment, Inc.
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